![]() Imported the head I wanted to work with, set up the vertex maps (skin partitions), weighing, bones, etc., exported back out as a. nif files from Blender, and dancing around all the little caveats that go with using old, outdated codding, because there is nothing up to date to use. I've spent a lot of time learning how to properly import and export. ![]() ![]() ***Most certainly NOT your standard "dark texture" issue.
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